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Roles

Scarlet
Cursed Huntress

The Pied Piper
A ranged summoner who kites in twin-stick style, layering constant flute fire with disposable rat swarms and zone control.

The Snow Queen
A ranged frost controller who slows, chills, and shatters clustered enemies while kiting through fights on ice.

Beowulf
Last Dragon-Slayer

Sun Wukong
Stance Trickster Bruiser

Aladdin
An agile burst-damage thief who chains mobility, blade setups, and wish-powered utility to spike enemies with high-tempo combos.

Carmilla
A fragile melee skirmisher who converts offense into sustain by generating BLOOD, then spending it on empowered mobility and channeling windows.

Geppetto
A summoner-inventor who controls fights through deployable DUMMIES and converts their positioning into sustained damage.

Melusine
A stance-switching ranged controller who pilots a Wisp to deal AoE damage while repositioning between singing and movement windows.

Merlin
A high-complexity wizard who preps spell schools and spends Potency runes to amplify effects across damage, control, mobility, and team utility.

Romeo
A melee fencer who chains rapier strikes with rose attacks, parry mechanics, and combo flourishes. Designed with strong co-op synergy alongside Juliet.

Juliet
A ranged sharpshooter who uses precise pistol fire, charged shots, and poison to control fights from distance. Designed with strong co-op synergy alongside Romeo.