Hero Dossier

Aladdin

An agile burst-damage thief who chains mobility, blade setups, and wish-powered utility to spike enemies with high-tempo combos.

Melee
Ranged
AoE
Support

Abilities

Day Set

Jinniya of the Lamp

Calls Jinniya for one of three wishes (3 charges): next POWER deals 250 damage around Aladdin, next SPECIAL creates 15 to 25 Dream Shards and 1 Consumable, and next DEFENSE fully heals or revives nearby heroes with permanent 30 Shield. Aladdin is intangible while calling a wish and regains one wish every chapter.

Charge-based

Scimitars

Chains a series of scimitar attacks that deal 16 damage, with the last attack hitting all around. Each attack can consume Enchantment points to strike twice with increased damage.

Passive

Ring Jinn

Summons the Jinn of the Ring to fly forward and deliver a powerful blow for 80 damage. Holding the cast moves farther and increases damage by up to +50%.

Charge-based

Enchanted Blades

Throws scimitars that move forward, stop to spin, then return to Aladdin for up to 90 total damage. The blades gain Enchantment points per enemy hit, and Aladdin cannot use Scimitars while they are in flight.

Long cooldown

Somersault

Leaps quickly to become intangible; enemies passed become Vulnerable for 3 seconds.

Short cooldown

Dream Wish

Consumes 150 Dream Shards to gain an additional Trait charge. Aladdin can still be damaged while channeling this Ultimate.

Charge-based

Magic Carpet

Rides the magic carpet, becoming intangible and dealing 100 damage to enemies passed. Movement is forced, but direction can be controlled.

Long cooldown

Talents

Talent Tree

Common

26 talents

Rare

26 talents

Epic

26 talents

Legendary

26 talents